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	<title>The Braindonor Network &#187; game</title>
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		<title>OmniSomnia Development Takes Off!</title>
		<link>http://www.braindonor.net/news-events/omnisomnia-development-takes-off/138/</link>
		<comments>http://www.braindonor.net/news-events/omnisomnia-development-takes-off/138/#comments</comments>
		<pubDate>Thu, 26 Feb 2009 18:19:15 +0000</pubDate>
		<dc:creator>John Hoff</dc:creator>
				<category><![CDATA[Fun & Games]]></category>
		<category><![CDATA[News & Events]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[OmniSomnia]]></category>

		<guid isPermaLink="false">http://www.braindonor.net/?p=138</guid>
		<description><![CDATA[The Braindonor Network loves games&#8230;from pen-and-paper RPGs to Wii Bowling. When we get bored with the standard fare, we often engage in "Wouldn't it be cool if&#8230;" conversations. OmniSomnia is one of those extended conversions being converted into a reality. "Wouldn't it be cool if we could all play a game together in our dreams?" [...]]]></description>
			<content:encoded><![CDATA[The Braindonor Network loves games&#8230;from pen-and-paper RPGs to Wii Bowling.  When we get bored with the standard fare, we often engage in "Wouldn't it be cool if&#8230;" conversations.  <a href="http://www.omnisomnia.com/" target="_blank">OmniSomnia</a> is one of those extended conversions being converted into a reality.<span id="more-138"></span><br /><br />

<i>"Wouldn't it be cool if we could all play a game together in our dreams?"</i><br /><br />

That these words have been tossed into friendly conversations on numerous occasions is undeniable.  So far, no one has managed to turn that into a reality.  Since we have never been a group limited to just reality, we decided to pretend that it was already possible and get busy building the game already!  Thus OmniSomnia was born.<br /><br />

<b>OmniSomnia &#8212; Together We All Dream</b><br />
OmniSomnia is being currently being developed as a web-based strategy role-playing game.  Players will be tasked with building teams of characters that will compete against each other in various game realms with a variety of dynamic themes.  Game realms will initially be set time periods during the history of a fantasy world ranging from the stone-age beginnings of civilization to the steam-punk styled modern era.<br /><br />

The eventual goal of development are to have several highly dynamic game realms open for players at any given time.  The game realms will progress through the ages, driven entirely by the actions of the players.  Ranging from warriors defending a city from invasions to inventors working to advance technology, the players will drive the advancement of civilization from within.<br /><br />

Feel free to check in on us from time to time at <a href="http://www.omnisomnia.com/" target="_blank">www.omnisomnia.com</a>.  We are hard at work making it a reality and will keep all of you up-to-date on our progress.]]></content:encoded>
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		<title>Fun With Physics</title>
		<link>http://www.braindonor.net/fun-games/fun-with-physics/84/</link>
		<comments>http://www.braindonor.net/fun-games/fun-with-physics/84/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 20:02:22 +0000</pubDate>
		<dc:creator>John Hoff</dc:creator>
				<category><![CDATA[Fun & Games]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[game]]></category>

		<guid isPermaLink="false">http://www.braindonor.net/?p=66</guid>
		<description><![CDATA[Flash based-games can be extremely entertaining when you are looking to kill some time. This is even more true for me when the games are physics-based puzzles. Throw into the mix the ability to share your solutions, and create custom levels, and you have a recipe for success. Because of that, Fantastic Contraption has gotten [...]]]></description>
			<content:encoded><![CDATA[Flash based-games can be extremely entertaining when you are looking to kill some time.  This is even more true for me when the games are physics-based puzzles.  Throw into the mix the ability to share your solutions, and create custom levels, and you have a recipe for success.  Because of that, <a href="http://fantasticcontraption.com/" target="_blank">Fantastic Contraption</a> has gotten both my attention and my dollars.<span id="more-84"></span><br /><br />

Given three kinds of wheels and 2 kinds of rods, can you build a contraption to move a ball from A to B?  On each level, you are given a workshop to build your contraption in and goal to move a ball into.  There can be workshops, goals, and balls of all number, shapes and sizes.  Gravity, mass, and friction are your moral enemies.  And those simple machines that you learned about in school will be your keys to victory--that is if you can remember them.<br /><br />

<a href="http://slice01.braindonor.net/wp-content/uploads/2008/11/fantastic1.png"><img src="http://www.braindonor.net/wp-content/uploads/2008/11/fantastic1-300x213.png" alt="Fantastic Contraption" title="Fantastic Contraption" width="300" height="213" border="0" align="left" class="media-image-left"/></a>

It all starts out simple enough.  Could you get this ball over the hump and into the goal?  Toss a couple of wheels and rods together, and it is easily done.  If at first your don't succeed, stop the action and edit your contraption.<br /><br />

Once you solve a level, you'll gain access to the solutions of other people.  These solutions vary greatly.  Some are an exercise in complexity.  Others attempt to solve with only one type of building piece.  These solutions are also where people start seeing their first conveyor belts, tank treads, and catapults.<br /><br />

<a href="http://slice01.braindonor.net/wp-content/uploads/2008/11/fantastic2.png"><img src="http://www.braindonor.net/wp-content/uploads/2008/11/fantastic2-300x213.png" alt="Fantastic Contraption" title="fantastic2" width="300" height="213" border="0" alt="Fantastic Contraption" align="left" class="media-image-left" /></a>

As you progress, the levels become increasingly difficult.  In this level, you are tasked with navigating an avalanche of balls to reach you goal.  Some players drive through the mess, others soar overhead.<br /><br />

The paid version of the game introduces player created levels.  I made my purchase and have enjoyed many of the crazy levels that are out there.  Some are just simply hard as can be.  Others have a theme--I still love the Mario level that a player constructed.<br /><br />

So hop over to <a href="http://fantasticcontraption.com/" target="_blank">Fantastic Contraption</a> and let loose your inner Rube Goldberg today!]]></content:encoded>
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